About me

I completed my bachelor's at the University of Melbourne, majoring in Computer Science. I am very interested in Game Development, Tools Development, Technical Art and Artificial Intelligence. I have found my passion in Software Engineering but I have varying levels of experience in different fields ranging from Graphic Design to Biology. I believe these experiences shaped how I look at problems and find appropriate and innovative solutions.

As a very curious person, I enjoy learning new things more than anything else. The programming languages that I am most familiar with are Python, C#, C++, Java, C and Javascript among others. I recently completed a post-bachelor diploma in Computer and Information Systems (Emerging Technologies) at Douglas College, Vancouver, Canada. I also try to find the time to make my own small games (Some of which can be found on this site!), and learn Maya, Houdini and other asset creation software, in order to be a better Technical Artist or Pipeline TD.

What i'm doing

  • design icon

    Technical Art

    Making game asset creation tools using Maya, Houdini and other DCCs

  • Web development icon

    Game Development

    Developing games in Unreal Engine, Unity and Pico-8.

  • mobile app icon

    Mobile and Web Development

    Creating web applications and apps for iOS and Android.

  • drum icon

    Drums

    I enjoy playing the drums, and teaching it to anyone interested.

Testimonials

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Clients

Resume

Experience

  1. Technical Artist, Electronic Arts (EA), Canada

    Aug 2023 - Present

    • Developed tools within Maya (Cull Mask Painter, Glow Tool etc.) to improve artists' workflows.
    • Worked as the POC for Uniform Production and Tools for FC (formerly FIFA).
    • Interacted with artists and TAs on a daily basis to identify challenges and provide solutions.

  2. Pipeline Engineer, BeloFX, Canada

    Mar 2023 - Aug 2023

    • Integrated DeepFaceLab into the VFX pipeline, and wrote the workflow documentation.
    • Developed model management tools that make working with multiple models easier.
    • Added new features to DeepFaceLab to work with multiple movies simultaneously.

  3. Lead Web Developer, NextGenPaws, Australia

    Dec 2020 - Aug 2021

    • Led a team of 5 web developers working for an E-commerce Business.
    • Developed functionality for custom product creation tool.
    • Improved traffic through Search Engine Optimisation.

  4. Research Assistant, Monash University, Australia

    Dec 2019 - Mar 2020

    • Worked in Prof. Tom Drummond's Computer Vision and Robotics Lab.
    • Developed an event photographer robot and co-authored a research paper accepted for IEEE RSJ International Conferance on Intelligent Robots and Systems (IROS) 2020.
    • Learning to Take Good Pictures of People with a Robot Photographer

  5. Contract Software Engineer, SKY Artificial Intelligence Consulting, Australia

    Feb 2018 - Jun 2018

    • Developed an unsupervised intersection handling algorithm analysis for Honda's Research and Development department.
    • Implemented various Machine Learning algorithms such as ANNs, CNNs, RNNs, Deep Reinforcement Learning and more.
    • Delivered a report on each approach used along with their viabilities for unsupervised intersections with varying lane numbers and road geometry.

Education

  1. Douglas College, Canada

    2021-2023

    Diploma in Computer and Information Systems - Emerging Technologies.

  2. University of Melbourne, Australia

    2017-2020

    Bachelor of Science - Computing and Software Systems

My skills

  • Python
    90%
  • C#
    85%
  • C++
    80%
  • Java
    80%
  • Unreal Engine
    70%
  • Unity Engine
    65%
  • Maya
    60%
  • Houdini
    55%

Training and Certificates

  1. Complete Houdini FX Bootcamp

    Udemy - 2024
  2. Ultimate Unreal Engine 2D Game Development Course

    Udemy - 2024
  3. 3D Action Game with Godot 4

    Udemy - 2024
  4. Substance Designer Basics: Create Video Game Materials

    Udemy - 2024
  5. Advanced AI For Games with Goal-Oriented Action Planning

    Udemy - 2023
  6. Unreal Engine 5: C++ Multiplayer Shooter

    Udemy - 2023
  7. Unreal Engine 5: First Person Shooter

    Udemy - 2023
  8. Python for Maya

    Udemy - 2022
  9. Mathematics for Computer Games Development using Unity

    Udemy - 2022
  10. Game Asset Creation With Houdini

    Udemy - 2022
  11. C++ for Game Development

    Udemy - 2021
  12. Unreal Engine 5: Blueprints

    Udemy - 2021
  13. MERN Stack Front to Back: Full Stack React, Redux and Node.js

    Udemy - 2020
  14. Complete C# Unity Developer 2D - 3D

    Udemy - 2020
  15. iOS 13 & Switf 5: Complete iOS App Development Bootcamp

    Udemy - 2019
  16. Advanced AI: Deep Reinforcement Learning in Python

    Udemy - 2019
  17. AI: Reinforcement Learning in Python

    Udemy - 2018
  18. Computer Vision A-Z: Learn OpenCV, GANs and Cutting Edge AI

    Udemy - 2018
  19. Deep Learning A-Z: Hands on Artificial Neural Networks

    Udemy - 2017
  20. Using Python for Research

    edX Harvard University - 2017
  21. Statistics and R

    edX Harvard University - 2017
  22. Introduction to Computer Science and Programming Using Python

    edX MIT - 2016

Portfolio

Contact

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